Escape from the Dragon Castle
Published on 29.04.2022
Reading level: 9 years
156 mm x 205 mm
- An amazing gamebook playable alone or with friends
- From the bestseller author Jens Schumacher
You are now sure of it: a betrayer is hidden among lecturers of the prestigious Magic Adademy. His aim is to kill the King! But he is one step ahead of you and as he finds out that you see through his sneaky plan, he tries to set you up. Everybody now thinks that you stole away the magical amulett of the castle. Can you get yourself out of jail, disrupt his plan and save the King?
After allegedly releasing Snuphuluzius XVII from his eternal prison, he finds himself trapped once again in another book. Apparently he also went through numerous other books in the progress, like The Big encyclopedia of Pugs and a maths text book from school. Definitely not a pleasant experience. Eventually he ends up in a very thorough history book. But the magic somehow messed with the content of the book... and it has all come to life! Follow Snuphuluzius XVII through the different chapters of history and ensure his survival. A fun interactive story with lots of humour, puzzles and riddles. Will Snuphuluzius XVII be free in the end? Or is there more trouble ahead?To the product
Welcome to the world of espionnage and secret missions! The mad scientist Zaphira Zalamander is a threat to our world. Your role will be to counterattack her dark plans by cracking exciting puzzles and brainteasers. But be aware: you only have a few days to save the world!To the product
It is absolute chaos in the Christmas village: a goblin has infiltrated the helpful Christmas elves! Suddenly the toy factory's machines are spitting out only nightmarishly hideous presents. But it only get worse when hordes of goblins overrun the facility and capture all the Christmas goblins, along with you. Can you break free, smash the plot, alert Santa and save Christmas?To the product
Snuphuluzius XVII has had enough! The little demon from the fourth circle of hell feels unappreciated. He is a real demon too! Defiantly, he decides to travel to the human world by possessing a human, someone important and influential. Just like the big demons. But something goes terrible wrong and instead of being able to slip into a human Snuphuluzius wakes up in a boring book. He is trapped and cannot escape without the help of someone else. Lucky for him, this book has just been bought -by you! Are you up to the demon’s challenges? Will you be able to perform the ritual and free Snuphuluzius XVII?To the product
A case for you: When you wake up with your head pounding, you know neither who you are nor where you are. The surroundings, an abandoned old hotel in the mountains, are strange to you. The door is locked. How did you get here? No sooner have you freed yourself from the room than shots suddenly echo through the old walls. Soomeone is trying to kill you. A wild escape through the dilapidated building begings... Will you succeed in defying the killer´s devious attakcs and survive?To the product
Marek Schablonski is dead! The erotic publisher lies murdered in his villa, the imprint of an unknown weapon in his skull, a mysterious tattoo on his neck that was not there before his death. Who killed Schablonski, how and why?
The police is overstrained, as usual. Only one person can solve the case: you! Slip into the role of Schablonski's widow Iris, or play the washed-up private detective Ayrton Lux in the world's first interactive role-playing crime puzzle! But be careful: everyone is a suspect here - and everyone is somehow involved !
Can you make it back to earth alive? For the first time, you are allowed to test fly a space glider you helped to build. But while you are doing your rounds in space, a gigantic spaceship suddenly appears in front of you. Before you can react, you are sucked in the belly of the huge ship. Everything here is dark and deserted ... as if dead. How can it be? And more importantly: how do you get out and back home?To the product
Escape Park" is an interactive puzzle novel that combines an exciting story with guessing and brainteasers. While camping, a group of teenagers stumble upon a mysterious amusement park that has been abandoned for years. No sooner have they entered the grounds than a highly intelligent control unit comes back to life - and in no time the friends are trapped and cut off from the outside world. In order to be able to leave the park again, they have to activate a software that makes it possible to shut down the insane mainframe. However, the necessary programme has been hidden by a mechanic in secret locations on the park grounds, distributed over several memory bars. They are not easy to find - only if the reader of this gamebook cracks a series of puzzles securing them the protagonists can disable the artificial intelligence and escape from the park.To the product
An Escape-Room game
Are YOU the right person to put the mole behind bars?
Since his last case, Kluftinger knows that there is a security leak at the police headquarters which gives information and results of investigations to the underworld.
He decdides to end this dangerous situation - and instructs YOU to identify the mole and get him arrested! But the headquarters are big and on top of that you only have one hour to put Kluftingers' bold plan into operation...
A new case for YOU: as a specialist for tricky cases you follow a trail of packages that conatin body parts of an unidentifiable corpse.
You manage to find the sender and face him in a remote country house. There you have an unpleasent surprise: You know this man! You did put him behind bars about 13 years ago - a fatefull deed for which he plots revenge. The mad man overpowers you and drags you into a bare room where you regain consciousness and wake up with a revealing ticking noise that comes from a metal band around your neck. A voice recording informs you that you'll get a "fair" 1:99 chance of leaving this building alive! Time is running...
The daughter of a filthy rich industrialist got kidnapped - Ransom demand: 1.5 Million euros!
The Criminal Investigation Department puts YOU, their special agent for tricky cases, onto this case. You start with your investigations but at the place of delivery for the ransom you get knocked down from behind. As you get your consciousness back you find yourself chained up in the basement of an old office building - without food or any little hint for any plans with you. Will you be able to free yourself, find the missing girl and get out of the abducters' hideout alive?
On the first sunday of advent, an international crime syndicate issues an ultimatum to the governments of all countries: they demand an astronomical sum in diamonds and the release of various imprisoned felons and terrorists or on the 24th of December bombs will detonate in 24 major cities around the world, releasing a poison gas of unprecedented effect! The government assigns you, a crisis-experienced ex-member of the secret services, the task of averting the global threat. Will you succeed in uncovering the blackmailers' network, disarming the bombs and saving millions of lives - on time?To the product
Professor Ethan Tusk, your uncle and renowned scientist, has achieved the impossible: he created a portable time machine. The PORTA-Z, no bigger than a laptop, is ready for the first test run and you have to help your uncle. The plan is simple: you will travel together into the past and return after a few moments. Hand in hand, the PORTA-Z is activated and the countdown starts. But then your uncle has to sneeze and lets go of your hand just as the timer hits zero. A flash and everything you know has disappeared. Where are you – or when are you?To the product
It starts with a simple dare: you have to go into the abandoned Harkenstein Manor and take a selfie inside. The stakes are high, because you will not only earn a lot of respect from your classmates but also a significant amount of their pocket money. It’s decided. At night, you take your dog Robby, ignore all the warning signs and enter through the suspiciously open front door. Suddenly, the door swings shut and you hear the click of the lock! Who locked you in and why? Will you find your way out?To the product
Gaëlle Toquin and Mathilde Deroubaix
Phone: +49/381006-43 or -49