Officer Kluftinger in danger!
An Escape-Room game
Published on 03.05.2021
160 mm x 103 mm
- An interactive thriller for 1-4 players above the age of 12
- 50 exciting cards in a handy card box format
- Possible to play multiple times (the cards don't get destroyed)
Are YOU the right person to put the mole behind bars?
Since his last case, Kluftinger knows that there is a security leak at the police headquarters which gives information and results of investigations to the underworld.
He decdides to end this dangerous situation - and instructs YOU to identify the mole and get him arrested! But the headquarters are big and on top of that you only have one hour to put Kluftingers' bold plan into operation...
The resolute harvestman lady Karoline lives between the dusty books on the shelves of a library and just wants her peace and quiet. Therefore, she tries by all means to persuade the young reader to put the book down. Because (according to Karoline): reading is BORING, stories are DULL, and letters are ANNOYING! But the more the spider lady argues, the funnier and more absurd her examples become. Maybe books are actually quite entertaining after all?To the product
Warning - this book is dangerous! It contains ancient occult symbols and magical runes. In the hands of the wrong person it may cause fear and trouble. In the worst case the borders between the human world and the demon realm might open. The consequences would be horrendous!
Don't come too close or else you might get pu...pulled into the demon realm. Great! Too late! Well, hello then. My name is Snuphuluzius XVII and I sure don't want to have you here! Do you have any idea of how embarrasing it would be for me to be seen with a human?! So let's get you out of this book asap!
Join Snuphi on his way through the underworld, to the palace, to school and help him break into Parodontho's laboratory to find out if magic can free YOU this time...To the product
Welcome to the world of espionnage and secret missions! The mad scientist Zaphira Zalamander is a threat to our world. Your role will be to counterattack her dark plans by cracking exciting puzzles and brainteasers. But be aware: you only have a few days to save the world!To the product
After allegedly releasing Snuphuluzius XVII from his eternal prison, he finds himself trapped once again in another book. Apparently he also went through numerous other books in the progress, like The Big encyclopedia of Pugs and a maths text book from school. Definitely not a pleasant experience. Eventually he ends up in a very thorough history book. But the magic somehow messed with the content of the book... and it has all come to life! Follow Snuphuluzius XVII through the different chapters of history and ensure his survival. A fun interactive story with lots of humour, puzzles and riddles. Will Snuphuluzius XVII be free in the end? Or is there more trouble ahead?To the product
You are now sure of it: a betrayer is hidden among lecturers of the prestigious Magic Adademy. His aim is to kill the King! But he is one step ahead of you and as he finds out that you see through his sneaky plan, he tries to set you up. Everybody now thinks that you stole away the magical amulett of the castle. Can you get yourself out of jail, disrupt his plan and save the King?To the product
Snuphuluzius XVII has had enough! The little demon from the fourth circle of hell feels unappreciated. He is a real demon too! Defiantly, he decides to travel to the human world by possessing a human, someone important and influential. Just like the big demons. But something goes terrible wrong and instead of being able to slip into a human Snuphuluzius wakes up in a boring book. He is trapped and cannot escape without the help of someone else. Lucky for him, this book has just been bought -by you! Are you up to the demon’s challenges? Will you be able to perform the ritual and free Snuphuluzius XVII?To the product
The daughter of a filthy rich industrialist got kidnapped - Ransom demand: 1.5 Million euros!
The Criminal Investigation Department puts YOU, their special agent for tricky cases, onto this case. You start with your investigations but at the place of delivery for the ransom you get knocked down from behind. As you get your consciousness back you find yourself chained up in the basement of an old office building - without food or any little hint for any plans with you. Will you be able to free yourself, find the missing girl and get out of the abducters' hideout alive?
A new case for YOU: as a specialist for tricky cases you follow a trail of packages that conatin body parts of an unidentifiable corpse.
You manage to find the sender and face him in a remote country house. There you have an unpleasent surprise: You know this man! You did put him behind bars about 13 years ago - a fatefull deed for which he plots revenge. The mad man overpowers you and drags you into a bare room where you regain consciousness and wake up with a revealing ticking noise that comes from a metal band around your neck. A voice recording informs you that you'll get a "fair" 1:99 chance of leaving this building alive! Time is running...
It starts with a simple dare: you have to go into the abandoned Harkenstein Manor and take a selfie inside. The stakes are high, because you will not only earn a lot of respect from your classmates but also a significant amount of their pocket money. It’s decided. At night, you take your dog Robby, ignore all the warning signs and enter through the suspiciously open front door. Suddenly, the door swings shut and you hear the click of the lock! Who locked you in and why? Will you find your way out?To the product
Gaëlle Toquin and Mathilde Deroubaix
Phone: +49/381006-43 or -49